|
Title |
Authors/Editors |
Publisher |
Type |
Copies |
|
Tricks of the Game-Programming Gurus
|
|
Sams Publishing |
Books |
1 |
|
Inside Direct3D (Dv-Mps Inside)
|
|
Microsoft Press |
Books |
1 |
|
Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C
|
|
Waite Group Press |
Books |
1 |
|
Introduction to Computer Science: A Structured Approach
|
|
West Publishing Co |
Books |
1 |
|
Calculus: Early Transcendentals
|
|
W. H. Freeman |
Books |
1 |
|
Introduction to Computer Science
|
|
Prentice Hall |
Books |
1 |
|
Mathematics Dictionary and Handbook
|
|
Nichols Schwartz Pub |
Books |
1 |
|
Advanced Calculus: Second Edition (Dover Books on Mathematics)
|
|
Dover Publications |
Books |
1 |
|
Fundamentals of Program Design and Data Structures with C++
|
|
Course Technology |
Books |
1 |
|
The History of the Calculus and Its Conceptual Development (Dover Books on Mathematics)
|
|
Dover Publications |
Books |
1 |