|
Title |
Authors/Editors |
Publisher |
Type |
Copies |
|
Mathematics for 3D Game Programming & Computer Graphics (Charles River Media Game Development)
|
|
Charles River Media |
Books |
1 |
|
Applied numerical methods for digital computation with FORTRAN and CSMP
|
|
IEP |
Books |
1 |
|
Commodore 64 Programmer's Reference Guide
|
|
Commodore Business Machines, Inc. |
Books |
1 |
|
101 Things to Do on the Internet
|
|
Edc Pub |
Books |
1 |
|
Osborne 1 User's Reference Guide
|
|
|
Books |
1 |
|
Waite Group's Turbo C Bible (The Waite Group)
|
|
Sams Publishing |
Books |
1 |
|
Physics for Game Developers
|
|
O'Reilly Media |
Books |
1 |
|
PThreads Programming: A POSIX Standard for Better Multiprocessing (A Nutshell handbook)
|
|
O'Reilly Media |
Books |
1 |
|
Commodore 64 User's Guide
|
|
Commodore Business Machines, Inc. |
Books |
1 |
|
Arithmetic for Billy Goats (Curriculum-Related Books)
|
|
Harcourt |
Books |
1 |