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Page 1 of 2
Title
Authors/Editors
Publisher
Type
Copies
3D Game Alchemy for Doom, Doom Ii, Heretic, and Hexen
Edition
:
2nd
Year
:
1996
ISBN
:
0672309351
ISBN 13
:
9780672309359
Steve Benner
Sams Publishing
Books
1
Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C
Year
:
1995
ISBN
:
1571690042
ISBN 13
:
9781571690043
Andre Lamothe
Waite Group Press
Books
1
Exploring Computer Science with Scheme (Undergraduate Texts in Computer Science)
Edition
:
Corrected
Year
:
1998
ISBN
:
0387948953
ISBN 13
:
9780387948959
Oliver Grillmeyer
Springer
Books
1
Game Architecture and Design: Learn the Best Practices for Game Design and Programming
Year
:
1999
ISBN
:
1576104257
ISBN 13
:
9781576104255
Andrew Rollings
Dave Morris
Coriolis Group Books
Books
1
Inside Direct3D (Dv-Mps Inside)
Year
:
2000
ISBN
:
0735606137
ISBN 13
:
9780735606135
Peter J Kovach
Jeffrey Richter
Microsoft Press
Books
1
JavaScript: The Good Parts: The Good Parts
Edition
:
1
Year
:
2008
Douglas Crockford
Yahoo Press
Books
1
lex & yacc
Edition
:
2
Year
:
1992
Doug Brown
John Levine
Tony Mason
O'Reilly Media
Books
1
Mathematics for 3D Game Programming & Computer Graphics (Charles River Media Game Development)
Edition
:
1st
Year
:
2001
ISBN
:
1584500379
ISBN 13
:
9781584500377
Eric Lengyel
Charles River Media
Books
1
Physics for Game Developers
Edition
:
1
Year
:
2001
ISBN
:
0596000065
ISBN 13
:
9780596000066
David M Bourg
O'Reilly Media
Books
1
Practical C Programming: Why Does 2+2 = 5986? (Nutshell Handbooks)
Edition
:
3
Year
:
1997
Steve Oualline
O'Reilly Media
Books
1
1
2