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Page 3 of 10
Title
Authors/Editors
Publisher
Type
Copies
Game Architecture and Design: Learn the Best Practices for Game Design and Programming
Year
:
1999
ISBN
:
1576104257
ISBN 13
:
9781576104255
Andrew Rollings
Dave Morris
Coriolis Group Books
Books
1
Handbook of Mathematics and Computational Science
Edition
:
1998
Year
:
1998
ISBN
:
0387947469
ISBN 13
:
9780387947464
John W. Harris
Horst Stöcker
Springer
Books
1
The Annotated Turing: A Guided Tour Through Alan Turing's Historic Paper on Computability and the Turing Machine
Edition
:
1
Year
:
2008
ISBN
:
0470229055
ISBN 13
:
9780470229057
Charles Petzold
Wiley
Books
1
Practical C Programming: Why Does 2+2 = 5986? (Nutshell Handbooks)
Edition
:
3
Year
:
1997
Steve Oualline
O'Reilly Media
Books
1
Pro Git
Edition
:
1st ed.
Year
:
2009
ISBN
:
1430218339
ISBN 13
:
9781430218333
Scott Chacon
Apress
Books
1
The Ultimate Spanish Review and Practice: Mastering Spanish Grammar for Confident Communication
Edition
:
1
Year
:
1999
ISBN
:
0658000756
ISBN 13
:
9780658000751
Ronni Gordon
David Stillman
McGraw-Hill
Books
1
UNIX Network Programming: Networking APIs: Sockets and XTI; Volume 1
Edition
:
2 Sub
Year
:
1998
ISBN
:
013490012X
ISBN 13
:
9780134900124
W. Richard Stevens
Prentice Hall PTR
Books
1
3D Game Alchemy for Doom, Doom Ii, Heretic, and Hexen
Edition
:
2nd
Year
:
1996
ISBN
:
0672309351
ISBN 13
:
9780672309359
Steve Benner
Sams Publishing
Books
1
Advanced Calculus: Second Edition (Dover Books on Mathematics)
Edition
:
2nd
Year
:
2012
David V. Widder
Dover Publications
Books
1
Algorithms + Data Structures = Programs (Prentice-Hall Series in Automatic Computation)
Edition
:
1st
Year
:
1976
ISBN
:
0130224189
ISBN 13
:
9780130224187
Niklaus Wirth
Prentice Hall
Books
1
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